드래곤볼 파이터즈
  • No. 151   1,465 hit   2018-05-08 00:05:50
정보 5월 9일 패치 공지 +9
  • User No : 156
  • 글 쓰는 재미가 나는
    Lv38 김식

NEW FEATURES:

 

More information will be revealed soon for the events linked to these new features

• FIGHTERZ CUP: a monthly competition where players can fight and collect points for their respective Z-Union

• PARTY BATTLE: Co-op fights where 3 players can join forces to defeat fearsome bosses

 

MODES:

• REPLAY CHANNEL: To enable implementation of the below gameplay adjustments (see “GAMEPLAY” section), recorded data from Replay Channel will be erased

• COMBO CHALLENGE: Fixed an issue where there was a gap between when the timer starts counting and the game starts allowing some inputs when performing position reset in a combo challenge

 

TRAINING MODE:

• Fixed an issue where the training dummy doesn't guard/unguard properly with Enemy Settings set to Guard First Only

• Fixed an issue where the training dummy doesn't properly playback movements that are recorded in advance when using Ginyu's Body Change after performing Dragon Rush (Forced Switch) and not resetting the positions in-between these two actions.

• Fixed an issue where the combo damage is not displayed when an attack is counteracted by an armor move . An adjustment has also been made to prevent immediate health recovery when an attack is counteracted by an armor move.

• Fixed an issue where “OK!” is displayed on the Assist character icons even when they are crossed out with Assist Cooldown Setting set to Quick Recovery

• Fixed an issue where the training dummy fails to recover its health with some specific unconnected strings of moves

• Fixed an issue where the training dummy fails to guard in some cases even when the Guard Follow-ups option is selected

• Self-damaging moves will no longer affect the Combo Damage displayed

• Fixed an issue where the training dummy fails to guard attacks with some specific strings when the Guard Settings is set to Guard Follow-ups

 

STORY MODE:

• Fixed an issue where the defense-up skills are taking effects only the half of what they are supposed to

 

GAMEPLAY:

GOKU (Super Saiyan):

• Fixed an issue where the dust effect displayed for Goku (Super Saiyan)'s Kamehameha and Warp Kamehameha continues to be displayed while the game is paused by an opponent’s Super Attack

 

VEGETA (SSGSS):

• Fixed an issue where the Vegeta (SSGSS)'s Big Bang Attack does not explode when blocked by a Z Assist with an armor property (such as Android 18's Z Assist)

• Fixed an issue where player cannot perform Vanish move when Vegeta (SSGSS)'s Big Bang Attack hits armor property objects (such as Broly's Powered Shell)

• Modified the damage scaling of Vegeta(SSGSS) several Ki-Blast moves to match with a normal Ki Blast

• Modified the amount of the damage that's done with the first attack of Vegeta(SSGSS)'s Niagara Pummel

• Adjusted Vegeta (SSGSS)'s On a Scale of One to Ten, I'll Give You a Three! so that it's easier now to grab an opponent and follow up with Z assists

• Fixed an issue where the move sometimes hits an opponent even after they're K.O.-ed

• Fixed an issue where Vegeta (SSGSS)'s invincibility is disabled at the wrong timing when executing Final Flash Attack

 

BROLY:

• Fixed an issue where the energy ball goes up in the air when Broly's Gigantic Meteor is clash canceled

• Fixed an issue where Broly's Jumping Heavy Attack doesn't clash cancel

• Fixed an issue where the Powered Shell effect appears for a split second when Broly gets K.O-ed

• Fixed an issue where an opponent wall bounces when a player hits the opponent with Broly's Gigantic Strike with corner on the back

• Fixed an issue where hit count doesn't increase when hitting an opponent with Broly's Jump Heavy Attack, the medium and the heavy versions of Lariat Express

• Matched the number of times Broly's Jumping Down Heavy attack can endure hits with other moves to allow an opponent to counter it with a Crouching Heavy attack

• Fixed an issue where Broly's Powered Shell disappears when hit by certain ranged Special Moves

• Fixed an issue where Broly is able to cancel into his Super Attack at the moment he catches an opponent with his Eraser Blow the medium and the heavy versions of the Lariat Express, Gigantic Claw and Gigantic Strike

• Fixed an issue where Broly’s barrier effect is out of sync when canceling into Sparking Blast 1 frame after the start of a Super Dash

 

BEERUS:

• Fixed an issue where Beerus' Standing Unique Attack, Jumping Unique Attack and Sphere of Destruction disappear before they destroy what is in the background when reflected

• Fixed an issue where the lower energy ball of the two created by Beerus's heavy version of Sphere of Destruction cannot be repelled by Beerus' attacks when it bounced back without hitting an opponent

• Fixed an issue where Beerus is able to keep shooting Ki-blasts without an end after hitting an opponent with his Beerus Ball in a certain way

• Fixed an issue where Sphere of Destruction keeps flashing and making sounds when it takes hits during a pause

• Reduced the recovery frame of Beerus' down medium attack to match with other moves

 

TIEN:

• Fixed an issue with character displays that's observed when Tien hits an opponent who is positioned at the backside of Tien

 

KRILLIN:

• Now Krillin's Z assist will always throw a rock unless a player is inputting left when he appears on the screen

• Increased the duration of hit stun and the time an opponent isn't able to recover for Krillin's Z Assist

 

NAPPA:

• Adjusted the knock back distance of an opponent so that Nappa's Jumping Down Heavy attack is more likely to hit twice

• Mitigated the damage scaling of Nappa's Too Bad to balance out with other invincible moves

• Adjusted damage scaling of Saibaman's explosive attacks

 

YAMCHA:

• Fixed an issue with appearances when a player defeats the last character of an opponent with Yamcha's Ultimate Wolf Fang Fist

 

CAPTAIN GINYU:

• Fixed an issue where the Z Assist Character is displayed while performing Ginyu's Body Change

• Fixed an issue where Ginyu's Jumping Heavy attack can put an opponent in the sliding knockdown state in a different timing than other characters

 

HIT:

• Fixed an issue where Z assist characters remain on the screen in the case Hit's I Keep Improving hits an opponent while the characters are in their hit stun

 

FRIEZA:

• Fixed an issue where Frieza's Death Saucer doesn't vanish after clashing with Broly's Powered Shell

• Extended the inner part of the hit box for Frieza's Crouching Heavy

• Fixed an issue where damage scaling isn't properly processed when executing Frieza's You might not survive this time and connecting it with following Death Ball.

• Fixed an issue where Frieza's Death Saucer flies in a wrong path when clashed once

• Fixed an issue where Frieza's You must Die by my Hand! cannot be executed when getting a hard knock-down by certain moves (Nappa's Arm Break, etc.)

• Adjusted the damage and the damage scaling for Frieza's You might not Survive this Time

 

PICCOLO:

• Fixed an issue where Piccolo's Z Assist doesn't fire the energy blast when used right after a Super Attack

• Fixed an issue where a player can't block Piccolo's Z Assist unless the player is inputting the direction away from an opponent when the opponent switches the positioning of the player's main character and the opponent's main character while Piccolo's Z Assist Homing Energy Blast is still on the screen

 

ANDROID 18:

• Modified the light version of Android 18's Back Grapple's so that the hit count increases when an opponent is smashed into the ground

• Also modified the damage value and the damage scaling in accordance with the above modification

 

ANDROID 16:

• Now players will be able to recover from the ground when hit by Android 16's Dynamite Driver

• Removed the invincibility to ranged attacks from Android 16's Standing Heavy, Jumping Heavy and Crouching Heavy

 

VEGETA (Super Saiyan):

• Reduced the duration of block stun for Vegeta (Super Saiyan)'s Z assist

 

GOHAN (Adult):

• Modified the property of Gohan (Adult)'s down light attack to match with other light attacks

• Modified Gohan (Adult)’s heavy version of mid-air Ultimate Back Attack so that opponents are now able to ground recover when hit

• Reduced the frame advantage of Gohan (Adult)'s heavy version of Machine Gun Kick when it's blocked by an opponent

 

KID BUU:

• Fixed an issue where Kid Buu's Candy Beam sometimes hits an opponent for several times

• Made a modification to Kid Buu's Pearl Flash so that the damage scaling of Super Attacks is now applied

 

ANDROID 21:

• Fixed an issue where the move property of Android 21's Solar Flare which becomes available after absorbing an opponent isn't ranged attack

• Android 21's Total Detonation Ball has been adjusted so that it now disappears when hit by Broly's Powered Shell

• Fixed an issue where a sound effect isn't played when Android 21 executes a mid-air version of her special move Sticky Energy Blast

• Fixed an issue where Android 21's hurt box isn't consistent depending on which mid-air damaged motion is triggered

 

GOHAN (Teen):

• Fixed an issue where wrong down state is applied to a character when getting hit by the medium version of Gohan (Teen)'s Flying Kick high up in the air

• Fixed the timing when Gohan (Teen)'s 5-Hit Combo disappears

• Fixed an issue where the effect was out of synch during Son Gohan (Adult)'s Jet Upper and Z Assist

• Fixed an issue where characters' appearances become strange while they're falling when Son Gohan (Adult) hits an opponent high up in the air with his ground version of the Ultimate Back Attack (after Potential Unleashed)

 

GOTENKS:

• Fixed an issue where the hitbox of Gotenks' Z Assist remains even after he has left the screen

• Fixed an issue where Gotenks' Jumping Heavy can put an opponent in the sliding knockdown state in a different timing than other characters

• Fixed an issue where Gotenks' Z Assist can forcibly put an already mid-air opponent's position back to the ground

 

CELL:

• Cell's Psychokinesis Crash has been adjusted so that the attack no longer appears behind an opponent character

 

TRUNKS:

• Fixed an issue where Trunks sometimes doesn't execute follow up attacks after hitting an opponent with his Shining Slash

 

GOKU BLACK: 

• Made an adjustment so that Goku Black's medium and heavy versions of the Fierce God Kick no longer locks down even a knocked out opponent

 

OTHERS:

• Fixed an issue where some characters don't instantly transition to their down motion but keeps performing their super armor moves until the end in the case the character loses all its health by an opponent's move that has a property to lock down an enemy

• Fixed an issue where a character reacts and turns back to an opponent after the Vanish attack while they are performing certain Special Moves or Super Attacks such as Goku (Super Saiyan)'s Kamehameha

• Fixed an issue where a character floats in the air for a short period when getting a sliding knock down by particular moves such as Goku Black's Holy Light Grenade

• Fixed an issue where Z Assist characters fly high up in the air when they are forced to leave the screen by certain moves such as Goku Black's God Slicer Dance

• Fixed an issue where a player's character loses its ability to move properly when the player performs Z reflect against some specific moves such as Android 16's Hell Flash

• Fixed an issue where a player's normal Jumping Heavy Attack works in the same way as an auto combo finisher when an opponent's Z Assist character leaves the screen while the player is performing a combo

• Fixed an issue where scaling that should have been applied to non-recovery frame to prevent a combo loop isn't applied when starting a combo with certain moves

• Fixed an issue where a character slides horizontally with facing downward when triggering Super Dash under specific conditions

• Fixed an issue where certain voices aren't played in certain situations

• Fixed KO voices so that the appropriate voices that are corresponding to certain characters will be played

• Increased the duration of throw invincibility for both air and ground back dash

• Made some adjustments to make it harder to execute the Z reflect for the second time in succession

• Fixed an issue where the invincibility of Z assist characters aren't properly disabled when leaving the screen due to the main character getting a hit

• Fixed an issue where a player's main character is able to cancel moves to an another move even when they are whiffing in the case the player team's fireballs got reflected by an opponent's Z-reflect or Super dash.

 

Thank you for playing Dragon Ball FighterZ

 

 

대충 보니까

 

청년오반, 16호는 하향 확정인데 셀이 좀 미묘하게 나왔네요. 꼴랑 한줄...

 

베지터도 어시스트 하향을 좀 먹었고

괴수붐은 온다
  • 1
  • Lv07 자넬로이 새내기 2018-05-08 00:47:22

    셀은 이제 필드 루프콤을 하면 구석이 아닌 중앙으로 보낸다는 거군..

    Re 점몸램 님이 6 번 댓글을 작성했습니다. (클릭하면 이동)
     
  • 2
  • Lv38 디모 삐약 2018-05-08 00:48:51

    밸패의 느낌보다는 버그 패치의 느낌이 가득

     
  • 3
  • Lv07 자넬로이 새내기 2018-05-08 00:49:54

    미스틱 오반 ↓↙← 기술, 16호 나무심기, 오공 블랙 ↓↙← 기술 전부다 땅에 박히긴 하는데 낙법이 가능하다는건가?

    Re 점몸램 님이 4 번 댓글을 작성했습니다. (클릭하면 이동)
     
  • 4
  • Lv11 점몸램 이벤트에 참여해본 2018-05-08 11:41:14

    Re 3. 자넬로이 (클릭하면 이동)

    지상낙법 가능

     
  • 5
  • Lv11 점몸램 이벤트에 참여해본 2018-05-08 11:42:35

    아니 밸패도 좀 ㅜ

    버프안은 쥐뿔만큼 있네;

     
  • 6
  • Lv11 점몸램 이벤트에 참여해본 2018-05-08 14:21:26

    Re 1. 자넬로이 (클릭하면 이동)

    커잡아닌가요 저거

    커잡 판정이 상대 뒤에서 나오지않습니다 같아요

    Re 자넬로이 님이 8 번 댓글을 작성했습니다. (클릭하면 이동)
     
  • 7
  • Lv11 점몸램 이벤트에 참여해본 2018-05-08 14:23:49

    어 그럼 셀은 그대로에요?

     
  • 8
  • Lv07 자넬로이 새내기 2018-05-08 17:54:40

    Re 6. 점몸램 (클릭하면 이동)

    아 저게 ↓↙← 장풍 잡기였음? 공중에서 ↓ b 인줄 알았네;

     
  • 9
  • Lv01 이클루시아 가입한 지 얼마 안 된 새내기 2018-05-16 12:30:27

    영알못은 그저 가만히 있지요..번역해주실분 안계십니까 ㅠ

     
드래곤볼 파이터즈
게시판 이용안내 (8)
배틀페이지 운영자
Lv36 에스퍼
2017-09-23
14:42:45
1,024
정보 드래곤볼 파이터즈 시스템/조작/캐릭터 기술표(OBT 기준) +11 (3)
첫 걸음을 뗀
Lv36 가토레이
2017-09-26
17:09:16
6,629
175 영상 셀 구석 신루프콤 (1)
ㅎㅎㅎ
Lv31 eLKay
2018-11-20
23:56:25
470
174 영상 battle of omega +2 (6)
배페인들의 영웅
Lv39 아나킨스카이워커
2018-11-06
20:47:41
626
172 영상 천진반도 필살2번 연속 쓸수있네요?? +2
가입한 지 얼마 안 된 새내기
Lv04 토마토맛잇다
2018-10-11
15:17:55
822
169 정보 17호 트레일러 +2
여기가 아닌가보다
Lv38 zealotsut
2018-09-25
01:46:09
1,055
168 영상 초오공 솔로 스파킹콤보
ㅎㅎㅎ
Lv31 eLKay
2018-09-01
20:55:41
1,047
167 정보 새 스토리모드?와 신규캐릭 +1 (2)
군바리
Lv34 직빵맨
2018-08-06
16:17:24
2,020
166 영상 브로리,버독,피콜로 구석 절명
ㅎㅎㅎ
Lv31 eLKay
2018-07-29
23:22:37
924
165 잡담 곧 또다른 ' 캐릭터 패치 ' 가 있을 예정이라고 합니다.
이벤트에 참여해본
Lv11 점몸램
2018-07-25
22:32:37
1,183
164 정보 노멀 손오공, 노멀 베지터 공개 +3 (3)
배페인들의 영웅
Lv38 아나킨스카이워커
2018-07-24
23:00:04
1,389
163 영상 자마스 구석콤보
두 눈이 번쩍
Lv38 사기사와 후미카
2018-07-24
17:28:25
667
162 정보 카즈노코의 캐릭터 티어 +5
킹오파 방송국
Lv38 팔신암
2018-07-08
20:40:23
1,803
161 영상 오공 간단한 스파킹 콤보
두 눈이 번쩍
Lv38 사기사와 후미카
2018-07-06
10:14:33
935
160 영상 흔한 드볼파 대회 48강 경기 +1
눈팅하고 있는
Lv38 alpha10th
2018-07-02
13:32:01
1,122
158 영상 초오공 필드,구석 절명콤보 (수정)
ㅎㅎㅎ
Lv31 eLKay
2018-06-13
21:05:07
1,125
157 영상 Go1 vs Fenritti (부제: 셀게임) +3
관심분야가 다양한
Lv33 손빛
2018-06-04
21:23:50
1,238
156 공략 합체 자마스 기본 공략 영상입니다. +1 (4)
새내기
Lv31 아랑쨩
2018-06-01
17:38:32
1,193
155 잡담 오늘 베지트랑 합마스 나오네요 +4
자유의 날개
Lv38 스턱에몸을맡겨라
2018-05-30
11:22:17
1,150
154 영상 드래곤볼 파이터즈 한국 최강자전
새내기
Lv38 ■이음■
2018-05-21
11:24:42
1,191
153 영상 브로리 필드용 솔로 기 6개 콤보
ㅎㅎㅎ
Lv31 eLKay
2018-05-20
02:14:30
1,014
152 정보 드볼파 청년오반,16호,셀,베지터 밸패 간단소감
Lv38 피오렌치아
2018-05-09
13:42:48
1,671
151 정보 5월 9일 패치 공지 +9
글 쓰는 재미가 나는
Lv38 김식
2018-05-08
00:05:50
1,465
150 정보 트랭크스 배니시 콤보 먼지 팁
삐약
Lv38 디모
2018-05-05
13:07:54
1,082
149 영상 베지트 공개 +6
삐약
Lv38 디모
2018-04-29
00:10:01
1,938
148 정보 밸런스 패치가 드디어 예고되었습니다. +3
이벤트에 참여해본
Lv11 점몸램
2018-04-27
12:40:38
1,242
147 영상 합체 자마스 PV +1
하하하
Lv22 손탈
2018-04-25
21:53:42
1,262
146 영상 GO1 버독,베지터 스파킹 콤보
두 눈이 번쩍
Lv38 사기사와 후미카
2018-04-19
20:52:42
1,259
144 정보 이번에 발표된 신캐는 합체 자마스네요. 잡지샷 추가. +3
이벤트에 참여해본
Lv11 점몸램
2018-04-19
17:53:55
1,419
143 잡담 장문) 개인적으로 생각하는 이상적 너프안 +23 (2)
이벤트에 참여해본
Lv11 점몸램
2018-04-17
13:28:31
1,458
142 영상 드볼파 셀,오반,16호 너프 언제 할까요 +2 (1)
Lv38 피오렌치아
2018-04-17
00:58:42
1,166
  • 에스퍼코퍼레이션     사업자등록번호 : 846-13-00110     통신판매업신고 : 제 2015-인천남동구-0494 호     대표 : 황상길(에스퍼)
    개인정보 관리책임자 : 황상길(에스퍼, webmaster@battlepage.com)
    SINCE 1999.5.1. Copyright(c) BATTLEPAGE.COM All rights reserved.